They also licensed a Spelljammer computer game and a series of DC comics.Īlthough Dragon and Dungeon magazines didn't provide as much support for Spelljammer as they did for some of TSR's other settings, Dragon ran a dozen or so articles, and Dungeon ran eight adventures with Spelljammer flavour. As well as a line of twenty-one Spelljammer branded RPG products, TSR released a series of six novels, one Endless Quest book and hundreds of Spelljammer-themed Collector's Cards. The Spelljammer line was initially supported from 1989 to 1993. Spelljammer fell to the man who'd championed it, Jeff Grubb. Zeb Cook, fresh off over two years working on AD&D 2nd Edition and eager to work his way back into polite society, was assigned to write Taladas. Two ideas came out of that marathon drinking session with a solid go-ahead: Taladas (a major expansion to Dragonlance) and Spelljammer. Suffice it to say, sometime in 1988 the two managers of R&D, Jim Ward and Warren Spector (who liked to say they were so completely in sync that they jokingly dubbed themselves “the two managers with one brain”), took the designers to a local bar for an afternoon of brainstorming. Steve Winter confirms Jeff Grubb's involvement (and notes the influence of alcohol on the setting's genesis) in 30 Years of Adventure: “At first they didn't get it so I started describing a guy in plate mail armor standing on the deck of a ship that was sailing through space. “I remember sitting there and saying, ‘What about D&D in space?’” says designer Jeff Grubb. It was a department-wide brainstorming meeting at a local bar and grill. SPELLJAMMER got its start in 1988 at the same meeting that spawned the TALADAS campaign setting. On the origins of Spelljammer, Stan! writes in Dragon #315: Perhaps one of the reasons TSR published Spelljammer so soon after the launch of a new edition was the potential for cross-marketing new setting material to fans of other settings. Although it can be used as a stand-alone setting, the initial marketing material emphasised its role as a way for players to travel from Oerth to Krynn to Faerûn and back. The Spelljammer setting was launched a mere six months after the publication of the AD&D 2nd Edition Player's Handbook.
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